unreal.RigUnit_HierarchySetDynamicsParticleDampingRatio

class unreal.RigUnit_HierarchySetDynamicsParticleDampingRatio(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, damping_ratio: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the damping ratio of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • damping_ratio (float): [Read-Write] Damping ratio for the particle

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

property damping_ratio: float

[Read-Write] Damping ratio for the particle

Type:

(float)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)