unreal.RigUnit_HierarchySetDynamicsParticleAngleLimit

class unreal.RigUnit_HierarchySetDynamicsParticleAngleLimit(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, angle_limit: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the angle limit of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_limit (float): [Read-Write] This applies a soft constraint to make this particle align with the target direction from its parent, to within this angle (in degrees). This effectively gives us a limit on the deviation from the target pose.

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

property angle_limit: float

[Read-Write] This applies a soft constraint to make this particle align with the target direction from its parent, to within this angle (in degrees). This effectively gives us a limit on the deviation from the target pose.

Type:

(float)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)