unreal.RigUnit_HierarchySetDynamicsParticleAngleLimit¶
- class unreal.RigUnit_HierarchySetDynamicsParticleAngleLimit(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, angle_limit: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the angle limit of a Dynamics particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_limit(float): [Read-Write] This applies a soft constraint to make this particle align with the target direction from its parent, to within this angle (in degrees). This effectively gives us a limit on the deviation from the target pose.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property angle_limit: float¶
[Read-Write] This applies a soft constraint to make this particle align with the target direction from its parent, to within this angle (in degrees). This effectively gives us a limit on the deviation from the target pose.
- Type:
(float)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: