unreal.RigUnit_HierarchySetDynamicsConstraintLengthMultiplier¶
- class unreal.RigUnit_HierarchySetDynamicsConstraintLengthMultiplier(execute_pin: RigVMExecutePin = [], dynamics_constraint_component_key: RigComponentKey = Ellipsis, length_multiplier: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the length multiplier of a Dynamics constraint
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConstraintExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_constraint_component_key(RigComponentKey): [Read-Write] The Dynamics Constraint to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherlength_multiplier(float): [Read-Write] The target length will be calculated automatically, multiplied by this
- property dynamics_constraint_component_key: RigComponentKey¶
[Read-Write] The Dynamics Constraint to be updated
- Type: