unreal.RigUnit_HierarchySetDynamicsConstraintLengthMultiplier

class unreal.RigUnit_HierarchySetDynamicsConstraintLengthMultiplier(execute_pin: RigVMExecutePin = [], dynamics_constraint_component_key: RigComponentKey = Ellipsis, length_multiplier: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the length multiplier of a Dynamics constraint

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsConstraintExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_constraint_component_key (RigComponentKey): [Read-Write] The Dynamics Constraint to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • length_multiplier (float): [Read-Write] The target length will be calculated automatically, multiplied by this

property dynamics_constraint_component_key: RigComponentKey

[Read-Write] The Dynamics Constraint to be updated

Type:

(RigComponentKey)

property length_multiplier: float

[Read-Write] The target length will be calculated automatically, multiplied by this

Type:

(float)