unreal.RigUnit_HierarchySetDynamicsConstraintExtraLength¶
- class unreal.RigUnit_HierarchySetDynamicsConstraintExtraLength(execute_pin: RigVMExecutePin = [], dynamics_constraint_component_key: RigComponentKey = Ellipsis, extra_length: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the extra length of a Dynamics constraint
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConstraintExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_constraint_component_key(RigComponentKey): [Read-Write] The Dynamics Constraint to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherextra_length(float): [Read-Write] Added on to the target length after the automatic/multiplication
- property dynamics_constraint_component_key: RigComponentKey¶
[Read-Write] The Dynamics Constraint to be updated
- Type: