unreal.RigUnit_HierarchySetDynamicsConfinerStrength

class unreal.RigUnit_HierarchySetDynamicsConfinerStrength(execute_pin: RigVMExecutePin = [], dynamics_confiner_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)

Bases: RigUnit_DynamicsBaseMutable

Sets the strength (oscillation frequency) of a Dynamics confiner

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsConfinerExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_confiner_component_key (RigComponentKey): [Read-Write] The Dynamics Confiner to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • strength (float): [Read-Write] Confinement strength (oscillation frequency in Hz). Zero disables the confiner.

property dynamics_confiner_component_key: RigComponentKey

[Read-Write] The Dynamics Confiner to be updated

Type:

(RigComponentKey)

property strength: float

[Read-Write] Confinement strength (oscillation frequency in Hz). Zero disables the confiner.

Type:

(float)