unreal.RigUnit_HierarchySetDynamicsConfinerStrength¶
- class unreal.RigUnit_HierarchySetDynamicsConfinerStrength(execute_pin: RigVMExecutePin = [], dynamics_confiner_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the strength (oscillation frequency) of a Dynamics confiner
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConfinerExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_confiner_component_key(RigComponentKey): [Read-Write] The Dynamics Confiner to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherstrength(float): [Read-Write] Confinement strength (oscillation frequency in Hz). Zero disables the confiner.
- property dynamics_confiner_component_key: RigComponentKey¶
[Read-Write] The Dynamics Confiner to be updated
- Type: