unreal.RigUnit_HierarchySetDynamicsConstraintAccelerationMode¶
- class unreal.RigUnit_HierarchySetDynamicsConstraintAccelerationMode(execute_pin: RigVMExecutePin = [], dynamics_constraint_component_key: RigComponentKey = Ellipsis, acceleration_mode: bool = False)¶
Bases:
RigUnit_DynamicsBaseMutableSets whether a Dynamics constraint is in acceleration mode (mass-independent natural frequency) or force mode (heavier particles oscillate slower). No effect on Hard constraints.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConstraintExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration_mode(bool): [Read-Write] True (default) for mass-independent natural frequency; false for a true force-mode spring.dynamics_constraint_component_key(RigComponentKey): [Read-Write] The Dynamics Constraint to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property acceleration_mode: bool¶
[Read-Write] True (default) for mass-independent natural frequency; false for a true force-mode spring.
- Type:
(bool)
- property dynamics_constraint_component_key: RigComponentKey¶
[Read-Write] The Dynamics Constraint to be updated
- Type: