unreal.RigUnit_HierarchySetDynamicsColliderPlane¶
- class unreal.RigUnit_HierarchySetDynamicsColliderPlane(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, plane: RigDynamicsShapePlane = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the properties of a named plane shape on a Dynamics collider. Name is used to find the shape.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherplane(RigDynamicsShapePlane): [Read-Write] The plane shape data (Name is used to find the shape to update)
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to be updated
- Type:
- property plane: RigDynamicsShapePlane¶
[Read-Write] The plane shape data (Name is used to find the shape to update)
- Type: