unreal.RigUnit_HierarchySetDynamicsColliderCapsuleTM¶
- class unreal.RigUnit_HierarchySetDynamicsColliderCapsuleTM(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', tm: Transform = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the transform of a named capsule shape on a Dynamics collider
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethername(Name): [Read-Write] The name of the capsule shape to updatetm(Transform): [Read-Write] Position and orientation (scale is ignored), main axis along +Z
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to be updated
- Type: