unreal.RigUnit_HierarchySetControlData¶
- class unreal.RigUnit_HierarchySetControlData(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, control_data: PhysicsControlData = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableSets the control data for a physics control
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
control_data(PhysicsControlData): [Read-Write] The data (strengths etc) that should be set on the Physics Controlexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_control_component_key(RigComponentKey): [Read-Write] The Physics Control component to be updated
- property control_data: PhysicsControlData¶
[Read-Write] The data (strengths etc) that should be set on the Physics Control
- Type:
- property physics_control_component_key: RigComponentKey¶
[Read-Write] The Physics Control component to be updated
- Type: