unreal.RigUnit_HierarchySetControlDataAndMultiplier

class unreal.RigUnit_HierarchySetControlDataAndMultiplier(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, control_data: PhysicsControlData = Ellipsis, control_multiplier: PhysicsControlMultiplier = Ellipsis)

Bases: RigUnit_PhysicsBaseMutable

Sets the control data and multiplier for a physics control

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsControlExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_data (PhysicsControlData): [Read-Write] The control data (strengths etc) to use

  • control_multiplier (PhysicsControlMultiplier): [Read-Write] Detail/per-direction multipliers on the control data

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • physics_control_component_key (RigComponentKey): [Read-Write] The Physics Control component to be updated

property control_data: PhysicsControlData

[Read-Write] The control data (strengths etc) to use

Type:

(PhysicsControlData)

property control_multiplier: PhysicsControlMultiplier

[Read-Write] Detail/per-direction multipliers on the control data

Type:

(PhysicsControlMultiplier)

property physics_control_component_key: RigComponentKey

[Read-Write] The Physics Control component to be updated

Type:

(RigComponentKey)