unreal.RigUnit_HierarchySetCollision¶
- class unreal.RigUnit_HierarchySetCollision(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, collision: RigPhysicsCollision = [])¶
Bases:
RigUnit_PhysicsBaseMutableSets the collision for a physics component body. Note: This node only runs during the construction event (before physics instantiation, after which this data is frozen).
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
collision(RigPhysicsCollision): [Read-Write] Specifies the collision associated with the Physics Bodyexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be updated
- property collision: RigPhysicsCollision¶
[Read-Write] Specifies the collision associated with the Physics Body
- Type:
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be updated
- Type: