unreal.RigUnit_HierarchySetBodySolverSettings

class unreal.RigUnit_HierarchySetBodySolverSettings(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, body_solver_settings: RigPhysicsBodySolverSettings = [])

Bases: RigUnit_PhysicsBaseMutable

Sets the body solver settings etc for a physics component body. Note: This node only runs during the construction event (before physics instantiation, after which this data is frozen).

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsBodyExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_solver_settings (RigPhysicsBodySolverSettings): [Read-Write] Sets the body solver settings of the Physics Body

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • physics_body_component_key (RigComponentKey): [Read-Write] The Physics Body to be updated

property body_solver_settings: RigPhysicsBodySolverSettings

[Read-Write] Sets the body solver settings of the Physics Body

Type:

(RigPhysicsBodySolverSettings)

property physics_body_component_key: RigComponentKey

[Read-Write] The Physics Body to be updated

Type:

(RigComponentKey)