unreal.RigUnit_HierarchyReset

class unreal.RigUnit_HierarchyReset(execute_context: ControlRigExecuteContext = [])

Bases: RigUnit_DynamicHierarchyBaseMutable

Removes all elements from the hierarchy Note: This node only runs as part of the construction event.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together