unreal.RigUnit_HierarchyReset
¶
- class unreal.RigUnit_HierarchyReset(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Removes all elements from the hierarchy Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together