unreal.RigUnit_HierarchyRemoveElement
¶
- class unreal.RigUnit_HierarchyRemoveElement(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, success: bool = False)¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Removes an element from the hierarchy Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] * The item to removesuccess
(bool): [Read-Write] * True if the element has been removed successfuly
- property item: RigElementKey¶
[Read-Write] * The item to remove
- Type: