unreal.RigUnit_HierarchyGetShapeSettings
¶
- class unreal.RigUnit_HierarchyGetShapeSettings(item: RigElementKey = Ellipsis, settings: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBase
Retrieves the shape settings of a control
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] * The item to changesettings
(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] * The shape settings for the control
- property item: RigElementKey¶
[Read-Write] * The item to change
- Type:
- property settings: RigUnit_HierarchyAddControl_ShapeSettings¶
[Read-Only] * The shape settings for the control