unreal.RigUnit_HierarchyGetPoseItemArray
¶
- class unreal.RigUnit_HierarchyGetPoseItemArray(initial: bool = False, element_type: RigElementType = Ellipsis, items_to_get: Array[RigElementKey] = [], pose: RigPose = [])¶
Bases:
RigUnit_HierarchyBase
Returns the hierarchy’s pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type
(RigElementType): [Read-Write] Element Typeinitial
(bool): [Read-Write] Initialitems_to_get
(Array[RigElementKey]): [Read-Write] Items to Get: An optional collection to filter againstpose
(RigPose): [Read-Write] Pose
- property element_type: RigElementType¶
[Read-Write] Element Type
- Type:
- property items_to_get: Array[RigElementKey]¶
[Read-Write] Items to Get: An optional collection to filter against
- Type: