unreal.RigUnit_HierarchyGetPoseItemArray

class unreal.RigUnit_HierarchyGetPoseItemArray(initial: bool = False, element_type: RigElementType = Ellipsis, items_to_get: Array[RigElementKey] = [], pose: RigPose = [])

Bases: RigUnit_HierarchyBase

Returns the hierarchy’s pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • element_type (RigElementType): [Read-Write] Element Type

  • initial (bool): [Read-Write] Initial

  • items_to_get (Array[RigElementKey]): [Read-Write] Items to Get: An optional collection to filter against

  • pose (RigPose): [Read-Write] Pose

property element_type: RigElementType

[Read-Write] Element Type

Type:

(RigElementType)

property initial: bool

[Read-Write] Initial

Type:

(bool)

property items_to_get: Array[RigElementKey]

[Read-Write] Items to Get: An optional collection to filter against

Type:

(Array[RigElementKey])

property pose: RigPose

[Read-Only] Pose

Type:

(RigPose)