unreal.RigUnit_HierarchyGetPhysicsBodyTransform¶
- class unreal.RigUnit_HierarchyGetPhysicsBodyTransform(physics_body_component_key: RigComponentKey = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseRetrieves the current simulation transform of the body.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
physics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be queriedtransform(Transform): [Read-Write] The current body transform.
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be queried
- Type: