unreal.RigUnit_HierarchyGetPhysicsBodyPointVelocity¶
- class unreal.RigUnit_HierarchyGetPhysicsBodyPointVelocity(physics_body_component_key: RigComponentKey = Ellipsis, position: Vector = Ellipsis, space: PhysicsControlSpace = Ellipsis, velocity: Vector = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseRetrieves the current linear velocity of the body at a point in space.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
physics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be queriedposition(Vector): [Read-Write] The position to calculate the velocity at.space(PhysicsControlSpace): [Read-Write] The space that Position is specified in.velocity(Vector): [Read-Write] The current velocity at Position.
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be queried
- Type:
- property space: PhysicsControlSpace¶
[Read-Write] The space that Position is specified in.
- Type: