unreal.PhysicsControlSpace

class unreal.PhysicsControlSpace

Bases: EnumBase

Specifies a space for queries, forces etc

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

BODY: PhysicsControlSpace = Ellipsis

In the space of the body under consideration

Type:

2

COMPONENT: PhysicsControlSpace = Ellipsis

If a skeleton/bone is being used, the target is in the space of that component. If not then it is in the space of the owning component (e.g. PhysicsControl, or ControlRig etc).

Type:

1

WORLD: PhysicsControlSpace = Ellipsis

World space. For a control rig, this is the space of the control rig, rather than the “real” world, so is the same as Component.

Type:

0