unreal.PhysicsControlSpace¶
- class unreal.PhysicsControlSpace¶
Bases:
EnumBaseSpecifies a space for queries, forces etc
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
- BODY: PhysicsControlSpace = Ellipsis¶
In the space of the body under consideration
- Type:
2
- COMPONENT: PhysicsControlSpace = Ellipsis¶
If a skeleton/bone is being used, the target is in the space of that component. If not then it is in the space of the owning component (e.g. PhysicsControl, or ControlRig etc).
- Type:
1
- WORLD: PhysicsControlSpace = Ellipsis¶
World space. For a control rig, this is the space of the control rig, rather than the “real” world, so is the same as Component.
- Type:
0