unreal.RigUnit_HierarchyGetPhysicsBodyCoMTransform¶
- class unreal.RigUnit_HierarchyGetPhysicsBodyCoMTransform(physics_body_component_key: RigComponentKey = Ellipsis, co_m_transform: Transform = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseRetrieves the current simulation centre of mass transform of the body.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
co_m_transform(Transform): [Read-Write] The current centre of mass transform of the body.physics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be queried
- property co_m_transform: Transform¶
[Read-Only] The current centre of mass transform of the body.
- Type:
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be queried
- Type: