unreal.RigUnit_HierarchyGetPhysicsBodyAngularVelocity¶
- class unreal.RigUnit_HierarchyGetPhysicsBodyAngularVelocity(physics_body_component_key: RigComponentKey = Ellipsis, angular_velocity: Vector = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseRetrieves the current centre of mass angular velocity of the body.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write] The current body angular velocity.physics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be queried
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be queried
- Type: