unreal.RigUnit_HierarchyGetParents

class unreal.RigUnit_HierarchyGetParents(child: RigElementKey = Ellipsis, include_child: bool = False, reverse: bool = False, parents: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_HierarchyBase

Returns the item’s parents

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child (RigElementKey): [Read-Write]

  • include_child (bool): [Read-Write]

  • parents (RigElementKeyCollection): [Read-Write]

  • reverse (bool): [Read-Write]

property child: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property include_child: bool

[Read-Write]

Type:

(bool)

property parents: RigElementKeyCollection

[Read-Only]

Type:

(RigElementKeyCollection)

property reverse: bool

[Read-Write]

Type:

(bool)