unreal.RigUnit_HierarchyGetParentWeightsArray
¶
- class unreal.RigUnit_HierarchyGetParentWeightsArray(child: RigElementKey = Ellipsis, weights: None = [], parents: None = [])¶
Bases:
RigUnit_DynamicHierarchyBase
Returns the item’s parents’ weights
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write] * The child to retrieve the weights forparents
(Array[RigElementKey]): [Read-Write] * The key for each parentweights
(Array[RigElementWeight]): [Read-Write] * The weight of each parent
- property child: RigElementKey¶
[Read-Write] * The child to retrieve the weights for
- Type: