unreal.RigUnit_HierarchyGetParent
¶
- class unreal.RigUnit_HierarchyGetParent(child: RigElementKey = Ellipsis, parent: RigElementKey = Ellipsis)¶
Bases:
RigUnit_HierarchyBase
Returns the item’s parent
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child
(RigElementKey): [Read-Write]parent
(RigElementKey): [Read-Write]
- property child: RigElementKey¶
[Read-Write]
- Type:
- property parent: RigElementKey¶
[Read-Only]
- Type: