unreal.RigUnit_HierarchyGetJointData¶
- class unreal.RigUnit_HierarchyGetJointData(physics_joint_component_key: RigComponentKey = Ellipsis, joint_data: RigPhysicsJointData = [])¶
Bases:
RigUnit_PhysicsBaseGets the joint data for a physics joint component
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
joint_data(RigPhysicsJointData): [Read-Write] The current Physics Joint data (state of limits and drives)physics_joint_component_key(RigComponentKey): [Read-Write] The Physics Joint from which to retrieve data
- property joint_data: RigPhysicsJointData¶
[Read-Only] The current Physics Joint data (state of limits and drives)
- Type:
- property physics_joint_component_key: RigComponentKey¶
[Read-Write] The Physics Joint from which to retrieve data
- Type: