unreal.RigUnit_HierarchyGetDynamicsParticleDrag¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleDrag(dynamics_particle_component_key: RigComponentKey = Ellipsis, drag: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseReads the particle’s air/ether drag value, converting from Damping if the particle is in mass-independent mode (Drag = Damping * Mass) so the output always carries the drag-mode interpretation regardless of how the particle was authored.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
drag(float): [Read-Write] Air/ether drag coefficient (1/time). Effective coupling rate = Drag * InvMass.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to query
- property drag: float¶
[Read-Only] Air/ether drag coefficient (1/time). Effective coupling rate = Drag * InvMass.
- Type:
(float)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query
- Type: