unreal.RigUnit_HierarchyGetDynamicsParticleAngleLimitStrength

class unreal.RigUnit_HierarchyGetDynamicsParticleAngleLimitStrength(dynamics_particle_component_key: RigComponentKey = Ellipsis, angle_limit_strength: float = 0.0)

Bases: RigUnit_DynamicsBase

Gets the angle limit strength of a Dynamics particle

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_limit_strength (float): [Read-Write] The strength of the angle limit constraint (oscillation frequency). High values impose the limit more rigidly, low values allow soft/springy deviation before settling. Zero disables the angle limit.

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to query

property angle_limit_strength: float

[Read-Only] The strength of the angle limit constraint (oscillation frequency). High values impose the limit more rigidly, low values allow soft/springy deviation before settling. Zero disables the angle limit.

Type:

(float)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to query

Type:

(RigComponentKey)