unreal.RigUnit_HierarchyGetDynamicsConfinerCapsule¶
- class unreal.RigUnit_HierarchyGetDynamicsConfinerCapsule(dynamics_confiner_component_key: RigComponentKey = Ellipsis, name: Name = 'None', capsule: RigDynamicsShapeCapsule = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseGets the properties of a named capsule shape on a Dynamics confiner. The shape is looked up by Name.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConfinerExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
capsule(RigDynamicsShapeCapsule): [Read-Write] The capsule shape data. If no matching shape is found, the output is left at its default.dynamics_confiner_component_key(RigComponentKey): [Read-Write] The Dynamics Confiner to queryname(Name): [Read-Write] The name of the capsule shape to query
- property capsule: RigDynamicsShapeCapsule¶
[Read-Only] The capsule shape data. If no matching shape is found, the output is left at its default.
- Type:
- property dynamics_confiner_component_key: RigComponentKey¶
[Read-Write] The Dynamics Confiner to query
- Type: