unreal.RigUnit_HierarchyGetDynamicsColliderShapes¶
- class unreal.RigUnit_HierarchyGetDynamicsColliderShapes(dynamics_collider_component_key: RigComponentKey = Ellipsis, shapes: RigDynamicsShapeCollection = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseReads the entire shape collection from a Dynamics collider.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to queryshapes(RigDynamicsShapeCollection): [Read-Write] The collider’s shape collection. If the component is missing the output is left empty.
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to query
- Type:
- property shapes: RigDynamicsShapeCollection¶
[Read-Only] The collider’s shape collection. If the component is missing the output is left empty.
- Type: