unreal.RigUnit_HierarchyGetDynamicsColliderShapes

class unreal.RigUnit_HierarchyGetDynamicsColliderShapes(dynamics_collider_component_key: RigComponentKey = Ellipsis, shapes: RigDynamicsShapeCollection = Ellipsis)

Bases: RigUnit_DynamicsBase

Reads the entire shape collection from a Dynamics collider.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The Dynamics Collider to query

  • shapes (RigDynamicsShapeCollection): [Read-Write] The collider’s shape collection. If the component is missing the output is left empty.

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The Dynamics Collider to query

Type:

(RigComponentKey)

property shapes: RigDynamicsShapeCollection

[Read-Only] The collider’s shape collection. If the component is missing the output is left empty.

Type:

(RigDynamicsShapeCollection)