unreal.RigUnit_HierarchyGetDynamicsColliderBoxTM

class unreal.RigUnit_HierarchyGetDynamicsColliderBoxTM(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', tm: Transform = Ellipsis)

Bases: RigUnit_DynamicsBase

Gets the transform of a named box shape on a Dynamics collider

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsColliderExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_collider_component_key (RigComponentKey): [Read-Write] The Dynamics Collider to query

  • name (Name): [Read-Write] The name of the box shape to query

  • tm (Transform): [Read-Write] Position and orientation (scale is ignored). If no matching shape is found, the output is left at its default.

property dynamics_collider_component_key: RigComponentKey

[Read-Write] The Dynamics Collider to query

Type:

(RigComponentKey)

property name: Name

[Read-Write] The name of the box shape to query

Type:

(Name)

property tm: Transform

[Read-Only] Position and orientation (scale is ignored). If no matching shape is found, the output is left at its default.

Type:

(Transform)