unreal.RigUnit_HierarchyGetChildren

class unreal.RigUnit_HierarchyGetChildren(parent: RigElementKey = Ellipsis, include_parent: bool = False, recursive: bool = False, children: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_HierarchyBase

Returns the item’s children

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • children (RigElementKeyCollection): [Read-Write]

  • include_parent (bool): [Read-Write]

  • parent (RigElementKey): [Read-Write]

  • recursive (bool): [Read-Write]

property children: RigElementKeyCollection

[Read-Only]

Type:

(RigElementKeyCollection)

property include_parent: bool

[Read-Write]

Type:

(bool)

property parent: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property recursive: bool

[Read-Write]

Type:

(bool)