unreal.RigUnit_HierarchyGetChildren¶
- class unreal.RigUnit_HierarchyGetChildren(parent: RigElementKey = Ellipsis, include_parent: bool = False, recursive: bool = False, children: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBaseReturns the item’s children
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
children(RigElementKeyCollection): [Read-Write] Childreninclude_parent(bool): [Read-Write] Include Parentparent(RigElementKey): [Read-Write] Parentrecursive(bool): [Read-Write] Recursive
- property children: RigElementKeyCollection¶
[Read-Only] Children
- Type:
- property parent: RigElementKey¶
[Read-Write] Parent
- Type: