unreal.RigUnit_HierarchyDisableCollisionBetween¶
- class unreal.RigUnit_HierarchyDisableCollisionBetween(execute_pin: RigVMExecutePin = [], physics_body_component_key1: RigComponentKey = Ellipsis, physics_body_component_key2: RigComponentKey = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableDisables collision between two bodies. Note: This node only runs during the construction event (before physics instantiation, after which this data is frozen).
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_body_component_key1(RigComponentKey): [Read-Write] Component key for the first bodyphysics_body_component_key2(RigComponentKey): [Read-Write] Component key for the second body
- property physics_body_component_key1: RigComponentKey¶
[Read-Write] Component key for the first body
- Type:
- property physics_body_component_key2: RigComponentKey¶
[Read-Write] Component key for the second body
- Type: