unreal.RigUnit_HierarchyGetChainItemArray¶
- class unreal.RigUnit_HierarchyGetChainItemArray(start: RigElementKey = Ellipsis, end: RigElementKey = Ellipsis, include_start: bool = False, include_end: bool = False, reverse: bool = False, chain: None = [])¶
Bases:
RigUnit_HierarchyBaseReturns a chain between two items
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
chain(Array[RigElementKey]): [Read-Write] The resulting array of elements on the chainend(RigElementKey): [Read-Write] The last element of the chaininclude_end(bool): [Read-Write] If True the list of results will include the last elementinclude_start(bool): [Read-Write] If True the list of results will include the first elementreverse(bool): [Read-Write] If True the list of results will be reversedstart(RigElementKey): [Read-Write] The first element of the chain
- property end: RigElementKey¶
[Read-Write] The last element of the chain
- Type:
- property include_end: bool¶
[Read-Write] If True the list of results will include the last element
- Type:
(bool)
- property include_start: bool¶
[Read-Write] If True the list of results will include the first element
- Type:
(bool)
- property start: RigElementKey¶
[Read-Write] The first element of the chain
- Type: