unreal.RigUnit_HierarchyBaseMutable
¶
- class unreal.RigUnit_HierarchyBaseMutable(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnitMutable
Rig Unit Hierarchy Base Mutable
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together