unreal.RigUnit_HierarchyAddPhysicsSolver

class unreal.RigUnit_HierarchyAddPhysicsSolver(execute_context: ControlRigExecuteContext = [], name: Name = 'None', solver: RigPhysicsSolverID = Ellipsis)

Bases: RigUnit_DynamicHierarchyBaseMutable

Adds a new physics solver to the hierarchy Note: This node only runs as part of the construction event.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Physics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • name (Name): [Read-Write] * The name of the new solver to add

  • solver (RigPhysicsSolverID): [Read-Write] * The identifier of the solver

property name: Name

[Read-Write] * The name of the new solver to add

Type:

(Name)

property solver: RigPhysicsSolverID

[Read-Only] * The identifier of the solver

Type:

(RigPhysicsSolverID)