unreal.RigUnit_HierarchyAddPhysicsSolver¶
- class unreal.RigUnit_HierarchyAddPhysicsSolver(execute_context: ControlRigExecuteContext = [], name: Name = 'None', solver: RigPhysicsSolverID = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBaseMutableAdds a new physics solver to the hierarchy Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Physics.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togethername(Name): [Read-Write] * The name of the new solver to addsolver(RigPhysicsSolverID): [Read-Write] * The identifier of the solver
- property solver: RigPhysicsSolverID¶
[Read-Only] * The identifier of the solver
- Type: