unreal.RigUnit_HierarchyAddElement

class unreal.RigUnit_HierarchyAddElement(execute_context: ControlRigExecuteContext = [], parent: RigElementKey = Ellipsis, name: Name = 'None', item: RigElementKey = Ellipsis)

Bases: RigUnit_DynamicHierarchyBaseMutable

Rig Unit Hierarchy Add Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] Item: * The resulting item

  • name (Name): [Read-Write] Name: * The name of the new element to add

  • parent (RigElementKey): [Read-Write] Parent: * The parent of the new element to add

property item: RigElementKey

[Read-Only] Item: * The resulting item

Type:

(RigElementKey)

property name: Name

[Read-Write] Name: * The name of the new element to add

Type:

(Name)

property parent: RigElementKey

[Read-Write] Parent: * The parent of the new element to add

Type:

(RigElementKey)