unreal.RigUnit_HierarchyAddElement
¶
- class unreal.RigUnit_HierarchyAddElement(execute_context: ControlRigExecuteContext = [], parent: RigElementKey = Ellipsis, name: Name = 'None', item: RigElementKey = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Rig Unit Hierarchy Add Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] Item: * The resulting itemname
(Name): [Read-Write] Name: * The name of the new element to addparent
(RigElementKey): [Read-Write] Parent: * The parent of the new element to add
- property item: RigElementKey¶
[Read-Only] Item: * The resulting item
- Type:
- property parent: RigElementKey¶
[Read-Write] Parent: * The parent of the new element to add
- Type: