unreal.RigUnit_HierarchyAddDynamicsParticleForce¶
- class unreal.RigUnit_HierarchyAddDynamicsParticleForce(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, force: Vector = Ellipsis, space: PhysicsControlSpace = Ellipsis, type: PhysicsControlForceType = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSpecifies a force on a Dynamics particle to be applied on the next simulation step. Multiple calls within the same frame accumulate. Forces queued during a pass-through frame (the next StepDynamicsSolver has Alpha <= 0) are discarded. Particles have no orientation, so there is no torque or location-offset variant.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to apply the force to.execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherforce(Vector): [Read-Write] Direction and magnitude of the force, in the frame given by Space. Units depend on Type.space(PhysicsControlSpace): [Read-Write] Frame the Force is expressed in. Body means the space of the particle’s owning bone in the input pose.type(PhysicsControlForceType): [Read-Write] How Force is interpreted: Force (kg cm/s^2), Acceleration (cm/s^2, mass-independent), Impulse (kg cm/s, one-shot momentum change), VelocityChange (cm/s, one-shot, mass-independent).
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to apply the force to.
- Type:
- property force: Vector¶
[Read-Write] Direction and magnitude of the force, in the frame given by Space. Units depend on Type.
- Type:
(Vector)
- property space: PhysicsControlSpace¶
[Read-Write] Frame the Force is expressed in. Body means the space of the particle’s owning bone in the input pose.
- Type:
- property type: PhysicsControlForceType¶
Force (kg cm/s^2), Acceleration (cm/s^2, mass-independent), Impulse (kg cm/s, one-shot momentum change), VelocityChange (cm/s, one-shot, mass-independent).
- Type:
- Type:
[Read-Write] How Force is interpreted