unreal.RigUnit_HierarchyAddControl_ShapeSettings

class unreal.RigUnit_HierarchyAddControl_ShapeSettings(visible: bool = False, name: Name = 'None', color: LinearColor = Ellipsis, transform: Transform = Ellipsis)

Bases: StructBase

Rig Unit Hierarchy Add Control Shape Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Color

  • name (Name): [Read-Write] Name

  • transform (Transform): [Read-Write] Transform

  • visible (bool): [Read-Write] Visible

property color: LinearColor

[Read-Write] Color

Type:

(LinearColor)

property name: Name

[Read-Write] Name

Type:

(Name)

property transform: Transform

[Read-Write] Transform

Type:

(Transform)

property visible: bool

[Read-Write] Visible

Type:

(bool)