unreal.RigUnit_HierarchyAddControl_ShapeSettings
¶
- class unreal.RigUnit_HierarchyAddControl_ShapeSettings(visible: bool = False, name: Name = 'None', color: LinearColor = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
StructBase
Rig Unit Hierarchy Add Control Shape Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Colorname
(Name): [Read-Write] Nametransform
(Transform): [Read-Write] Transformvisible
(bool): [Read-Write] Visible
- property color: LinearColor¶
[Read-Write] Color
- Type: