unreal.RigUnit_HierarchyAddControl_Settings¶
- class unreal.RigUnit_HierarchyAddControl_Settings(display_name: Name = 'None', selectable: bool = False)¶
Bases:
StructBaseRig Unit Hierarchy Add Control Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(Name): [Read-Write]selectable(bool): [Read-Write]