unreal.RigUnit_HierarchyAddControl_ProxySettings
¶
- class unreal.RigUnit_HierarchyAddControl_ProxySettings(is_proxy: bool = False, driven_controls: None = [], shape_visibility: RigControlVisibility = Ellipsis)¶
Bases:
StructBase
Rig Unit Hierarchy Add Control Proxy Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
driven_controls
(Array[RigElementKey]): [Read-Write]is_proxy
(bool): [Read-Write]shape_visibility
(RigControlVisibility): [Read-Write]
- property shape_visibility: RigControlVisibility¶
[Read-Write]
- Type: