unreal.RigUnit_HierarchyAddControl_ProxySettings

class unreal.RigUnit_HierarchyAddControl_ProxySettings(is_proxy: bool = False, driven_controls: Array[RigElementKey] = [], shape_visibility: RigControlVisibility = Ellipsis)

Bases: StructBase

Rig Unit Hierarchy Add Control Proxy Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • driven_controls (Array[RigElementKey]): [Read-Write] Driven Controls

  • is_proxy (bool): [Read-Write] Is Proxy

  • shape_visibility (RigControlVisibility): [Read-Write] Shape Visibility

property driven_controls: Array[RigElementKey]

[Read-Write] Driven Controls

Type:

(Array[RigElementKey])

property is_proxy: bool

[Read-Write] Is Proxy

Type:

(bool)

property shape_visibility: RigControlVisibility

[Read-Write] Shape Visibility

Type:

(RigControlVisibility)