unreal.RigUnit_HierarchyAddControl_ProxySettings¶
- class unreal.RigUnit_HierarchyAddControl_ProxySettings(is_proxy: bool = False, driven_controls: Array[RigElementKey] = [], shape_visibility: RigControlVisibility = Ellipsis)¶
Bases:
StructBaseRig Unit Hierarchy Add Control Proxy Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
driven_controls(Array[RigElementKey]): [Read-Write] Driven Controlsis_proxy(bool): [Read-Write] Is Proxyshape_visibility(RigControlVisibility): [Read-Write] Shape Visibility
- property driven_controls: Array[RigElementKey]¶
[Read-Write] Driven Controls
- Type:
- property shape_visibility: RigControlVisibility¶
[Read-Write] Shape Visibility
- Type: