unreal.RigUnit_HierarchyAddControlVector_Settings
¶
- class unreal.RigUnit_HierarchyAddControlVector_Settings(display_name: Name = 'None', initial_space: RigVMTransformSpace = Ellipsis, is_position: bool = False, limits: RigUnit_HierarchyAddControlVector_LimitSettings = Ellipsis, shape: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis, proxy: RigUnit_HierarchyAddControl_ProxySettings = Ellipsis, filtered_channels: None = [])¶
Bases:
RigUnit_HierarchyAddControl_Settings
Rig Unit Hierarchy Add Control Vector Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Name): [Read-Write]filtered_channels
(Array[RigControlTransformChannel]): [Read-Write]initial_space
(RigVMTransformSpace): [Read-Write]is_position
(bool): [Read-Write]limits
(RigUnit_HierarchyAddControlVector_LimitSettings): [Read-Write]proxy
(RigUnit_HierarchyAddControl_ProxySettings): [Read-Write]shape
(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write]
- property initial_space: RigVMTransformSpace¶
[Read-Write]
- Type:
- property limits: RigUnit_HierarchyAddControlVector_LimitSettings¶
[Read-Write]
- property proxy: RigUnit_HierarchyAddControl_ProxySettings¶
[Read-Write]
- property shape: RigUnit_HierarchyAddControl_ShapeSettings¶
[Read-Write]