unreal.RigUnit_HierarchyAddControlTransform_Settings¶
- class unreal.RigUnit_HierarchyAddControlTransform_Settings(display_name: Name = 'None', shape: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis, proxy: RigUnit_HierarchyAddControl_ProxySettings = Ellipsis, filtered_channels: None = [])¶
Bases:
RigUnit_HierarchyAddControl_SettingsRig Unit Hierarchy Add Control Transform Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(Name): [Read-Write]filtered_channels(Array[RigControlTransformChannel]): [Read-Write]proxy(RigUnit_HierarchyAddControl_ProxySettings): [Read-Write]shape(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write]
- property proxy: RigUnit_HierarchyAddControl_ProxySettings¶
[Read-Write]
- property shape: RigUnit_HierarchyAddControl_ShapeSettings¶
[Read-Write]