unreal.RigUnit_HierarchyAddControlRotator_Settings
¶
- class unreal.RigUnit_HierarchyAddControlRotator_Settings(display_name: Name = 'None', limits: RigUnit_HierarchyAddControlRotator_LimitSettings = Ellipsis, shape: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis, proxy: RigUnit_HierarchyAddControl_ProxySettings = Ellipsis, filtered_channels: None = [])¶
Bases:
RigUnit_HierarchyAddControl_Settings
Rig Unit Hierarchy Add Control Rotator Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Name): [Read-Write]filtered_channels
(Array[RigControlTransformChannel]): [Read-Write]limits
(RigUnit_HierarchyAddControlRotator_LimitSettings): [Read-Write]proxy
(RigUnit_HierarchyAddControl_ProxySettings): [Read-Write]shape
(RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write]
- property limits: RigUnit_HierarchyAddControlRotator_LimitSettings¶
[Read-Write]
- property proxy: RigUnit_HierarchyAddControl_ProxySettings¶
[Read-Write]
- property shape: RigUnit_HierarchyAddControl_ShapeSettings¶
[Read-Write]