unreal.RigUnit_HierarchyAddControlRotator_LimitSettings
¶
- class unreal.RigUnit_HierarchyAddControlRotator_LimitSettings(limit_pitch: RigControlLimitEnabled = Ellipsis, limit_yaw: RigControlLimitEnabled = Ellipsis, limit_roll: RigControlLimitEnabled = Ellipsis, min_value: Rotator = Ellipsis, max_value: Rotator = Ellipsis, draw_limits: bool = False)¶
Bases:
StructBase
Rig Unit Hierarchy Add Control Rotator Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits
(bool): [Read-Write]limit_pitch
(RigControlLimitEnabled): [Read-Write]limit_roll
(RigControlLimitEnabled): [Read-Write]limit_yaw
(RigControlLimitEnabled): [Read-Write]max_value
(Rotator): [Read-Write]min_value
(Rotator): [Read-Write]
- property limit_pitch: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property limit_roll: RigControlLimitEnabled¶
[Read-Write]
- Type:
- property limit_yaw: RigControlLimitEnabled¶
[Read-Write]
- Type: