unreal.RigUnit_HierarchyAddControlRotator_LimitSettings¶
- class unreal.RigUnit_HierarchyAddControlRotator_LimitSettings(limit_pitch: RigControlLimitEnabled = Ellipsis, limit_yaw: RigControlLimitEnabled = Ellipsis, limit_roll: RigControlLimitEnabled = Ellipsis, min_value: Rotator = Ellipsis, max_value: Rotator = Ellipsis, draw_limits: bool = False)¶
Bases:
StructBaseRig Unit Hierarchy Add Control Rotator Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits(bool): [Read-Write] Draw Limitslimit_pitch(RigControlLimitEnabled): [Read-Write] Limit Pitchlimit_roll(RigControlLimitEnabled): [Read-Write] Limit Rolllimit_yaw(RigControlLimitEnabled): [Read-Write] Limit Yawmax_value(Rotator): [Read-Write] Max Valuemin_value(Rotator): [Read-Write] Min Value
- property limit_pitch: RigControlLimitEnabled¶
[Read-Write] Limit Pitch
- Type:
- property limit_roll: RigControlLimitEnabled¶
[Read-Write] Limit Roll
- Type:
- property limit_yaw: RigControlLimitEnabled¶
[Read-Write] Limit Yaw
- Type: