unreal.RigUnit_HierarchyAddControlInteger_LimitSettings¶
- class unreal.RigUnit_HierarchyAddControlInteger_LimitSettings(limit: RigControlLimitEnabled = Ellipsis, min_value: int = 0, max_value: int = 0, draw_limits: bool = False)¶
Bases:
StructBaseRig Unit Hierarchy Add Control Integer Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits(bool): [Read-Write] Draw Limitslimit(RigControlLimitEnabled): [Read-Write] Limitmax_value(int32): [Read-Write] Max Valuemin_value(int32): [Read-Write] Min Value
- property limit: RigControlLimitEnabled¶
[Read-Write] Limit
- Type: