unreal.RigUnit_HierarchyAddControlFloat_LimitSettings
¶
- class unreal.RigUnit_HierarchyAddControlFloat_LimitSettings(limit: RigControlLimitEnabled = Ellipsis, min_value: float = 0.0, max_value: float = 0.0, draw_limits: bool = False)¶
Bases:
StructBase
Rig Unit Hierarchy Add Control Float Limit Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_limits
(bool): [Read-Write]limit
(RigControlLimitEnabled): [Read-Write]max_value
(float): [Read-Write]min_value
(float): [Read-Write]
- property limit: RigControlLimitEnabled¶
[Read-Write]
- Type: